Thursday, February 24, 2011

Patch 4.1 Public Test Realms Coming Soon


That's right, folks. Development on the first major content patch for World of Warcraft: Cataclysm is well underway! We're currently making preparations to bring some of the initial content and updates we've been working on for this patch to the Public Test Realms. So you ask, "what will we find in the first 4.1 test client?" (You did ask that, right?) Well, let me tell you!



The Gurubashi Tribe Persists

Originally a 20-player dungeon released in patch 1.7, Zul'Gurub will once again open its gates, featuring updated lore, all-new encounters, achievements, and improved loot! Zul'Gurub is now a level-85 five-player Heroic difficulty dungeon. To provide a new tier above the current Cataclysm dungeons, players can expect to find epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is 346.

 

The Return of Zul'Aman

Ever a player favorite, the level-70 ten-player dungeon of Zul'Aman is being reintroduced as a level-85 Heroic five-player dungeon. Zul'Aman will join Zul'Gurub in a new Dungeon Finder tier of Heroic dungeons, providing epic-quality item level 353 loot. The minimum average item level to enter this Heroic dungeon is also 346. While Zul'Aman will be more of a throwback to the original dungeon featuring many of the same encounters, players can expect to find some updated gameplay mechanics, as well as new environment textures and lighting.

With the Zuls returning, you may be wondering about the unique mounts that were once contained therein. We're pleased to announce that new versions of the rare raptor, tiger, and bear mounts will be available, while the old versions of these mounts will remain unique to those who already have them. We'll reveal more about how these updated mounts can be obtained in the future.

 



 

Class Design

While we do intend to make fewer balance changes in patch 4.1, you can still expect to find a fair number of updates. Below are just a few we'd like to share with you right now. Keep in mind these changes don't encompass the entirety of the 4.1 changes, nor do the initial Public Test Realm patch notes.

To start, we want to do a better job of balancing the AoE power of the different damage-dealing specs. You can expect to see some changes to this end made throughout the testing process.

Inner Rage is now available at level 56. It was intended to solve an excess rage problem that largely isn’t affecting warriors anymore. We’ve added a replacement ability for warriors at level 83: Rallying Cry.

Colossus Smash now ignores 70% of an opponent's armor, down from 100%. We are compensating Fury and Arms warriors by increasing the damage of other attacks.

Word of Glory: We want Retribution and Protection paladins to have reasonable healing on themselves or others, but we know paladins sometimes feel like they can’t use their Holy Power on anything but their heals in some situations. We’d rather these two specs spend most of their Holy Power on damage-dealing abilities, with occasional healing.

 

More To Come

We're still hard at work on additional features, balance updates, and bug fixes for patch 4.1. We look forward to sharing more information with you in the days and weeks ahead as we release new content on the Public Test Realms. Until then, have a look at the patch notes we've prepared thus far. As always, these notes are not final and will continue to change as we go through the iterative development and testing processes.

 

World of Warcraft PTR Patch 4.1

The latest retail patch notes can be found here.

Table of Contents

  • Classes
  • Dungeons & Raids
  • Guilds
  • Items
  • Professions
  • PvP
  • Races
  • User Interface

Important: These patch notes are not final. Additional updates will be made, and all existing changes are subject to revision during the course of the testing process. More information regarding patch 4.1 can be found here. Visit our Public Test Realm forum for more information about the testing process.

Classes: General

  • All non-damaging interrupts off the global cooldown will now always hit the target. This includes Pummel, Shield Bash, Kick, Mind Freeze, Rebuke, Skull Bash, Counterspell, Wind Shear, Solar Beam, Silencing Shot, and related player pet abilities.

Death Knights

  • Dark Simulacrum now works on numerous additional spells in dungeon encounters.
  • Talent Specializations
    • Blood
      • Death Strike self-healing no longer generates threat.
    • Frost
      • Blood of the North (passive) now permanently converts both Blood Runes into Death Runes. There is no longer any proc interaction with Blood Strike required to activate Death Runes.

Druids

  • Efflorescence has a new spell effect.
  • Talent Specializations
    • Balance
      • Solar Beam is now more responsive when enemies move into or out of it.

Hunters

  • Deterrence no longer requires a melee weapon to be equipped.
  • Explosive Trap now has a new spell effect.
  • Master's Call now has a new spell effect.
  • Tame Beast now tames pets to match the hunter's level, rather than 3 levels below.

Mages

  • Talent Specializations
    • Fire
      • Ignite is no longer triggered from periodic critical effects.

Paladins

  • Word of Glory now has a 20-second cooldown.
  • Talent Specializations
    • Holy
      • Walk in the Light (passive) removes the cooldown of Word of Glory.
    • Protection
      • Divine Guardian cooldown is now 3 minutes, up from 2.
    • Retribution
      • Divine Storm now generates 1 point of Holy Power if it hits (i.e. successfully lands on) 4 or more targets.
      • Sacred Shield's internal cooldown has been increased to 60 seconds, up from 30.

Priests

  • Divine Aegis duration has been increased to 15 seconds, up from 12.
  • Dispel Magic can only be used on the casting priest as a baseline effect.
  • Holy Word: Sanctuary has a new spell effect.
  • Power Word: Shield duration has been reduced to 15 seconds, down from 30.
  • Talent Specializations
    • Discipline
      • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.
    • Holy
      • Absolution (new passive) enables priests to use Dispel Magic on up to 2 harmful effects on friendly targets.

Rogues

  • Recuperate base effect now heals 3% per tick, up from 2%.
  • Stealth base cooldown has been reduced to 4 seconds, down from 10, and the movement penalty from being in Stealth has been removed.
  • Tricks of the Trade now has a 100-yard range, up from 20.
  • Talent Specializations
    • Combat
      • Improved Recuperate now adds 0.5%/1% to the health restoration effect of Recuperate, down from 1%/2%.
    • Subtlety
      • Nightstalker now reduces the cooldown of Stealth by 2/4 seconds, and instead of negating the movement penalty from Stealth, it adds a 5/10% movement speed bonus (stacking with other effects) while Stealthed.

Shaman

  • Fire Nova has been redesigned and decoupled from shaman Fire totems. Instead, it now pulses that same area-of-effect from each target that is afflicted by the shaman's own Flame Shock debuff. It now damages all enemies except the target hit by Flame Shock. The ability's cooldown has been reduced from 4 seconds, down from 10.
  • Magma Totem now lasts for 60 seconds, up from 21.
  • Stoneclaw Totem's area-of-effect threat pulse no longer affects critters.
  • Talent Specializations
    • Elemental Combat
      • Earthquake is no longer a channeled spell. It now has a 2-second cast time, lasts for 10 seconds, and has a 10-second cooldown. Its damage has been reduced by 40% from its channeled version.
    • Enhancement
      • Improved Fire Nova has been redesigned and replaced by a talent called Seasoned Winds. When an enemy spell cast is successfully prevented with Wind Shear or Grounding Totem, the shaman gains magical resistance (in an amount equal to what a protection totem/aura would grant, stacking with such buffs) to the spell school(s) of the interrupted spell (except for Holy spells), lasting 10 seconds.

Warriors

  • Charge and Intercept no longer have diminishing returns on their stun effects.
  • Colossus Smash now ignores 70% of an opponent's armor, down from 100%.
  • Inner Rage is now available at level 56.
  • Intercept now has a 1.5-second stun, down from 3 seconds.
  • Overpower damage has been increased to 140% weapon damage, up from 125%.
  • Rallying Cry (new ability) is available from trainers at level 83. It temporarily grants the warrior and all party or raid members within 30 yards 20% of maximum health for 10 seconds. After the effect expires, the health is lost. It has no cost, no stance requirements, and is not on the global cooldown. It has a 3-minute cooldown, but also shares a cooldown with Last Stand.
  • Whirlwind now has its cooldown reduced by 6 seconds when it deals damage to 4 or more targets. The Whirlwind effect caused by Bladestorm remains unchanged.
  • Talent Specializations
    • Arms
      • Improved Hamstring now reduces the global cooldown on Hamstring by 0.5/1 seconds in addition to its current effects.
      • Improved Slam increases Slam damage by 20/40%, up from 10/20%.
      • Juggernaut no longer adds 2 seconds to the Charge stun, but instead lowers the cooldown of Charge by 3 seconds (to 12 seconds total).
      • Mortal Strike damage has been increased to 175% weapon damage, up from 150%.
    • Fury
      • Raging Blow damage has been increased back up to 120% weapon damage (up from 100%).

Dungeons & Raids

  • New dungeons available for partial testing.
    • Zul'Aman has returned as a level-85 5-player Heroic dungeon featuring a revamp of the original dungeon and improved loot!
    • Zul'Gurub has returned as a level-85 5-player Heroic dungeon featuring all-new encounters, achievements, and improved loot!
    • Both dungeons will be in a new Dungeon Finder difficulty tier above the current level-85 Heroic dungeons and offer epic-quality item level 353 loot.
    • These dungeons may only partially be available for testing at this time. Stay tuned for additional updates.
  • Blackwing Descent
    • Flash Bomb (Golem Sentry ability) now has a more clear warning visual.
    • Magmaw now triggers a raid emote when summoning Lava Parasites.
    • Further improvements have been made in the Maloriak encounter to avoid Flash Freeze targeting the tanks.

Guilds

  • The Guild Perk, Cash Flow, no longer prints out text to the Chat Log. Instead, the daily amount deposited is shown in the Guild Vault Money Log. In addition, players can view the weekly contribution in a new window at the bottom of the Money Log.
  • We have added two new custom guild tabards as Guild Rewards. The tabards are account bound and offer a bonus to gaining guild reputation.

Items

  • The PvP Horde and Alliance trinkets have a new spell effect.

Professions

  • All major cities will now have every type of profession trainer and their associated trade supply vendors.

PvP

  • Battlegrounds
    • Twin Peaks
      • Graveyard Changes
        • Players will now only spawn at their base graveyard when they die in the enemy base.
        • Defending players will respawn at the middle graveyard.
        • Midfield players will respawn at the middle graveyard.
        • Attacking players will respawn at their base graveyard.

Races

  • The gnomish racial ability, Escape Artist, is no longer affected by the global cooldowns triggered by other abilities.
  • The human racial ability, Every Man for Himself, has a new spell effect.

User Interface

  • Work has begun on a new Looking for Guild system. Further details will be provided when we are ready for feedback.
  • Spells bound to a key now start to be cast when the button is pressed down by default, instead of waiting for the key to go up. This is an option that can be turned off in the Interface menu under Combat. Mouse clicking has not changed and operates on mouse click up.

Pre-Raid Gear for Enhancement Shaman (Updated 4.0.6)

In World of Warcraft: Cataclysm Enhancement Shaman have recieved a major overhaul to their style of play. With the addition of a counter-style building-buff system there are some unusual priority rotations going on. Regardless, Enhancement is the best DPS spec for Shaman as of 4.0.6 and will likely stay that way for some time. Your place in a raid is along with other single target DPS with the added abilities of having a TON of raid utility! We'll delve more into the Shaman's abilities in a later post, for now lest talk about the Best in Slot Pre-Raid gear for Enhancement Shamans in 4.0.6!



Head:
Neck:
Shoulder:
Back:
Chest:
Wrists:
Gloves:
Belt:
Legs:
Feet:
Rings:
Trinket:
Main Hand Weapons:
Off Hand Weapons:
For off hand weapons you can use any of the one hand weapons or pick up[Windslicer] which is very nice for only 950x Justice Points!
Relic:

Happy raiding in World of Warcraft: Catacylsm!

Wednesday, February 23, 2011

The Best Hunter Gyphs for 4.0.6!


Another hump day and it's time to discuss the best Glyphs for Hunters in patch 4.0.6 Warcraft Cataclysm! Use this guide to help fine tune your hunter and hopefully squeeze a few thousand more DPS!

Survival is pretty straight forward as to where your priorities are so many of these should be no surprise to experienced hunters. With your standard rotation you should find these most useful.

Suvival Hunter Glyphs for 4.0.6
Prime Major Minor
[Glyph of Explosive Shot] [Glyph of Disengage] [Glyph of Feign Death]
[Glyph of Kill Shot] [Glyph of Trap Launcher] [Glyph of Mend Pet]
[Glyph of Serpent Sting] [Glyph of Ice Trap] [Glyph of Revive Pet]

Beast Mastery and Marksmanship are a little more complicated, as there are so many options. Depending on your priorities (5 Man Heroics vs. Raiding) you'll have to dig around and see what suits you best. Here are the best overall glyphs to help make that digging a little easier :)

Beast Mastery Hunter Glyphs for 4.0.6
Prime Major Minor
[Glyph of Arcane Shot] [Glyph of Bestial Wrath] [Glyph of Feign Death]
[Glyph of Kill Shot] [Glyph of Disengage] [Glyph of Mend Pet]
[Glyph of Steady Shot] [Glyph of Misdirection] [Glyph of Revive Pet]

And finally, Marksmanship Hunter Glyphs!

Marksmanship Hunter Glyphs for 4.0.6
Prime Major Minor
[Glyph of Arcane Shot] [Glyph of Disengage] [Glyph of Feign Death]
[Glyph of Steady Shot] [Glyph of Master's Call] [Glyph of Mend Pet]
[Glyph of Kill Shot] [Glyph of Misdirection] [Glyph of Revive Pet]

Happy Cataclysm Dungeons and Raiding!

Monday, February 21, 2011

Community Manager Bashiok comments on PTR testing and patch reversions!


We actually spent a bit of time talking to the designers about this very topic, and it's something they're well aware of and realize isn't always ideal.

A few really great points came out of that meeting, though:

  • Some changes in 4.0.6 and/or 4.0.6a were just wrong. For a myriad of reasons the changes made in 4.0.6/4.0.6a either did not pan out as expected, or were simply mis-calculations/interpretations. Which is the reason for a number of the quick reversions and changes in hotfixes shortly after the patch.
  • While there was feedback from the PTR on what is broken, overpowered, underpowered, etc. there simply wasn't enough data and real world proof for us to make changes. Forum posts always make a lot of noise. It's difficult to separate the seed from the chaff. Yes, it turned out a number of reports proved to be accurate once the 4.0.6's hit the masses and we were able to get a sample size that showed us what needed adjusting.
  • The third point discussed was that we have an obligation to deploy hotfixes when we feel we're making quality of life-improvements, fixing errors, or simply making good balance changes. Good balance is very much debatable among who you ask, of course. ;)
  • Fourth point really struck home with all of the designers, and that's that they also have an obligation to not use the live realms as a balancing laboratory. That while the changes being made have seemed very quick and sporadic at times, that there is thought and planning going in to them, and they are consciously avoiding throwing out changes and seeing what happens. While some changes have been implemented and then reverted, it's not because a lot of thought and effort didn't go into them, but that simply they didn't work as intended.


I know a lot of us remember the old days where classes would sit without changes for months, in some cases years for specific mechanics. A class would dominate for 6 months, and that's just how the game was. While we think good, measured changes in patches is far more visible and understandable, that hotfixes allow so much more to offering immediate relief that we'd be remiss in not using them to offer a better game experience to you, the players. There's an agreement that 4.0.6 and 4.0.6a have been pretty chaotic with hotfixes, and that's due to a number of issues that we don't consider to be 'usual'. We fully expect them to slow down substantially from this point, and we really appreciate everyone who stays on top of the hotfix blog, and relates the changes as they're made to their guildies and friends.
Check out the source on the official forums here!

Pre-Heroic Gear for Unholy Death Knights (Updated 4.0.6)

Sorry for the late post today! Looks like my timezone was set to Pacific accidentally. Tomorrow's post will be on time at 8:00AM again! -Max Latency

Here is a list of the best in slot (BiS) pre-heroic gear for Unholy Death Knights in Catacylsm look no further! Remember: in the World of Warcraft: Cataclysm expansion it is extremely important as a DPS to attain appropriate gear before moving to the next tier. Catacylsm is not a faceroll like WotLK was! The following indexes the best gear choices for your character. Once you're geared with this equipment you should easily pull over 10,000 DPS and qualify for all entrance heroic instances!

All items are ranked from best to good, and remember these are pre-heroic items! Check out our post tomorrow on best in slot (BiS) loot for pre-raids and more!

Head


Neck

Shoulders

Back

Chest

Wrists

Gloves

Belt



Leggings


Rings

Relic



Weapons


Grats on getting geared for World of Warcraft: Catacylsm heroics!

Friday, February 18, 2011

Patch 4.0.6 Hotfixes - February 18

Here you'll find a list of hotfixes that address various issues related to the recently released World of Warcraft: Cataclysm patch 4.0.6. Hotfixes are updates we make on our end without requiring you to download a new patch. Some of the hotfixes below will go live the moment they are implemented, while others may require your realm to be restarted to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. We will continue to update this thread in the days ahead as additional hotfixes are applied. Visit our Bug Report forum for a list of 4.0.6 known issues.

You can find the complete list of hotfixes for the previously released patch 4.0.3 here.

February 16
  • Classes
    • Druid
      • It is no longer possible for Skull Bash (Bear) to hit two targets at a time. A macro was previously circumventing the intended functionality of this ability.
    • Shaman
      • Purification (Restoration passive) now grants a 25% bonus to healing effects, up from 10%. More information can be found here.
    • Priests
      • In addition to its current effects, the Body and Soul talent now grants 12.5%/25% reduction to the base mana cost of Power Word: Shield. This is not reflected in the tooltip, but is reflected in the amount of mana used when Power Word: Shield is cast by Holy priests who have this talent. The tooltip update will require a client-side patch.
      • Power Word: Shield now costs roughly 34% of base mana, up from 25%. This is not reflected in the tooltip, but is reflected in the amount of mana used when the spell is cast. The tooltip update will require a client-side patch.
      • More information on these changes can be found here.

  • Dungeons & Raids
    • Blackwing Descent
      • Maloriak will no longer cast Flash Freeze on anyone who is tanking Aberrations or anyone who has recently been hit by them.

February 15
  • General
    • The amount of guild reputation and guild experience gained from killing a raid boss has been dramatically increased, as the previous rate felt too low compared to the difficulty of progressing through raid content. This change will require a realm restart to take effect, which will be next Tuesday's weekly scheduled maintenance at the latest.
    • Shield of Velen guards in The Exodar are now consistent with other "royal" city guards in terms of health, level, and damage.
  • Classes
    • Mages
      • Arcane Blast now costs 5% of base mana before stacking modifiers, down from 7%.
  • Dungeons & Raids
    • Baradin Hold
      • Argaloth despawns and resets properly if the raid wipes during Fel Firestorm.

    • Blackwing Descent
      • While flying around the Vault of the Shadowflame, Nefarian no longer forces everyone to stand up if engaged.
    • Throne of the Tides
      • It should no longer be possible to summon a mount in certain areas of this dungeon.
  • Items
    • Shard of Woe (Heroic trinket) now reduces the base mana cost of spells by 205, with the exception of Holy and Nature spells -- the base mana cost of Holy and Nature spells remains reduced by 405 with this trinket.
  • Professions
    • Engineering Target Dummies are no longer able to taunt boss-level creatures.

February 14
  • General
    • Players who are exalted with 40 factions are again awarded The Exalted title. Note that the associated achievement does not state that this title will be awarded when it's earned. This will be corrected in a future patch. More information can be found here.
  • Classes
    • Druids
      • Starfall will now hit any target in range which is in combat or not at full health (including the Exposed Head of Magmaw, which was causing issues with Starfall).
    • Paladins
      • The hotfix to Beacon of Light and Light of Dawn on February 11 did not produce the intended results and has been reverted. Light of Dawn should still trigger Beacon of Light.
  • Dungeons & Raids
    • Blackwing Descent
      • The Atramedes achievement Silence is Golden was incorrectly failing when any raid member's sound bar went over 30%. The achievement now requires no one's sound bar to go over 50% as advertised.

  • Professions
    • Alchemy
      • The Mysterious Potion was restoring the wrong amount of mana. It now restores 1 to 15,000 mana, instead of 1 to 30,000.
    • Fishing
      • The Bone and Jeweled Fishing Pole quest rewards are now item level 15, down from 200.
    • Herbalism
      • Whiptail was spawning too quickly in Uldum after patch 4.0.6. The spawn time has been reduced.

February 11 (Patch 4.0.6a)
  • General
    • Players are no longer encountering errors when having their items bid on in the Auction House. The Auctions tab also updates appropriately reflecting the bid.
    • The South Island Iced Tea recipe no longer awards credit toward the Set the Oven to "Cataclysmic" or Time To Open A Restaurant guild achievements.
    • Players can now Ignore other characters from different realms or battlegroups when queuing for Battlegrounds or dungeons using the command: /ignore playername-servername(region). Note that the user interface Ignore function and "/ignore playername" command still do not work correctly for players on different battlegroups and will require a future patch to correct.
    • Releasing one's spirit after dying while on a transport or in a vehicle should no longer cause the player to disconnect.
  • Classes
    • Area-of-effect abilities such as Consecration, Efflorescence, Healing Rain, Holy Word: Sanctuary, Ring of Frost, and Smoke Bomb now function correctly when cast on any trapdoors (ala Cho'gall) or transports even while the caster is not standing on one of those same objects.
    • Death Knights
      • Death's Advance may now not allow movement-impairing effects to reduce the death knight below 60/75% of normal movement speed, down from 75/100%.
      • Death and Decay no longer damages the death knight's currently selected friendly target when it does damage to nearby target dummies.
    • Druids
      • Mangle (Bear) and Maul (Bear) damage has been increased by approximately 10%.
      • Moonfury (Balance druid passive) now increases Arcane and Nature damage by 10%, down from 15%. More information can be found here.
      • Starfall no longer exceeds 20 stars within its duration.
      • Frost Nova, Tranquility, War Stomp, and Starfire are all properly scaled when used by or on a druid in Tree of Life Form. The previous temporary hotfix which removed the ability to use War Stomp while in Tree of Life Form has been reverted.
    • Hunters
      • Auto Shot was not firing while the hunter was moving under certain conditions. Auto Shot should now always function correctly while the hunter is moving.
      • Having a melee weapon equipped no longer causes the tooltips for Cobra Shot and Steady Shot to incorrectly display extra benefit from haste.
      • The cooldown for Master's Call has been increased to 45 seconds, up from 35. In addition, it can now be dispelled.
      • The Warp Stalker ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
    • Mages
      • The Quad Core buff provided by the Sanctified Bloodmage 4-piece set bonus is now properly removed as soon as a spell is cast if the mage does not have 4 pieces of the set equipped.
    • Paladins
      • Beacon of Light no longer triggers from Light of Dawn.
      • Glyph of Dazing Shield correctly causes Avenger's Shield to daze the target, and only allows Avenger's Shield to trigger the dazed effect.
      • The area-of-effect attack of Hammer of the Righteous no longer has a chance to miss secondary targets when the primary attack hits the paladin's target. If the primary attack of Hammer of the Righteous fails to hit the target due to miss/dodge/parry/block, no enemies will be affected by the area-of-effect attack. Rogues who are under Cloak of Shadows, however, are able to resist this damage.
      • The Warp Stalker (hunter pet) ability Time Warp can no longer be used on paladins with the Divine Shield buff active.
    • Priests
      • Inner Focus can no longer be cast before the effect of its preceding spell completes (Inner Focus will only be applied to spells that are cast after it).
      • Shadow Power (Shadow priest passive) now increases Shadow damage by 15%, down from 25%. More information can be found here.
      • Sin and Punishment now works properly when two players of the same faction are fighting each other (including in Arenas). A string error may appear when the opponent is feared even though the talent functions correctly.
    • Rogues
      • Combat Readiness now triggers from all ranged attacks.
      • Gouge is now breaking properly from spell and ability damage.

    • Warlocks
      • All raid bosses are now properly immune to Suffering (Voidwalker taunt ability).
    • Warriors
      • Raging Blow has been reduced from 120% to 100% weapon damage at max level. More information can be found here.
  • Dungeons & Raids
    • The Bastion of Twilight
      • The Elementium Monstrosity's health now more accurately reflects the state of the individual Ascendants.
    • Blackwing Descent
      • Drakeadon Mongrels can now be taunted.
      • The debuff from Pyreclaw's Flame Buffet now only lasts 8 seconds.
      • The Golem Sentry's Flash Bomb damage has been reduced in the 25-player version.
      • The health of Drakeadon Mongrels and Drakonid Slayers has been reduced in 10- and 25-player versions.
      • Nefarian's Blazing Inferno damage and knockdown radius has been reduced to match the spell effect graphic.
  • Items
    • Some Vicious Gladiator's weapons (item level 359) incorrectly had their costs increased. This has been corrected. Two-hand and ranged weapons now cost 3400 Conquest Points, while one-hand and caster weapons now cost 2450 Conquest Points.
    • All Vicious Gladiator's weapons (item level 372) have been temporarily removed from the Glorious Conquest Quartermasters until the time is right to officially introduce them into Azerothian society.
  • PvP
    • Many items incorrectly rendered unusable in rated Battlegrounds and Arenas have been made usable again.
  • Battlegrounds
    • Players should no longer sometimes gets stuck in the world and unable to login upon completing a rated Battleground.
    • Under certain conditions after queuing for Battlegrounds, players were still able to enter the Dungeon Finder queue. While this made it appear as though players were not actually queued properly for Battlegrounds, that wasn't the case. This issue has been fixed so that players cannot queue for both Battlegrounds and via the Dungeon Finder under these select circumstances.
    • Battle for Gilneas
      • The banners at each capture point now take 8 seconds to capture, up from 5. Note that when the banners are neutral and have not yet been captured by either faction at the start of a battle, they will display the wrong location names (Mine says Farm, Waterworks says Blacksmith, and Lighthouse says Stables).

  • Races
    • Gift of the Naaru now has a maximum limit to the amount healed when used on friendly NPCs with large amounts of health.


February 9
  • Classes
    • Haste is again properly increasing resource regeneration rates for applicable melee classes. This fix will require a realm restart to take effect. More information regarding the series of changes pertaining to this issue can be found on our General Discussion forum.
    • Death Knights
      • The root that the Frost talent Chilblains gives to Chains of Ice is now properly affected by diminishing returns and shares diminishing returns with other root effects.
      • Dark Transformation now increases pet damage by 60%, down from 80%.
      • Death Coil damage has been reduced by 15%.
      • The pet damage bonus from Shadow Infusion is now 6% per stack, down from 8%.
    • Priests
      • Holy Word: Serenity is correctly granting Binding Heal an extra 25% chance to critically hit.
      • Inner Focus now appropriately increases the critical heal chance of Flash Heal, Binding Heal, Greater Heal, and Prayer of Healing.
  • Dungeons & Raids
    • Bouquet of Ebon Roses and Bouquet of Red Roses (Love Is in the Air) now properly drop from Cataclysm dungeons.
    • The Bastion of Twilight
      • Players are no longer instantly killed when auras are removed after defeating Cho'gall.
      • Players affected by Conversion during the Cho'gall encounter will gain the correct amount of Corrupted Blood, and the Corrupted Blood mechanics correctly trigger at the appropriate times.
      • Burning Twilight is now bound to the raid dungeon and cannot be taken outside of the instance to affect other players.
    • Blackwing Descent
      • Chimaeron no longer casts Caustic Slime on targets who are affected by Break. Chimaeron now casts Caustic Slime on a tank target if there are not enough players present without Break.
    • Deadmines
      • Players should no longer get disconnected when dying in the Vanessa Vancleef encounter on Heroic difficulty.
    • Shadowfang Keep
      • Deathstalker Adamant and Sorcerer Ashcrombe now have a gossip option for their respective factions to open the courtyard door while the Love is in the Air event is active.
  • Items
    • Talismans of the Horde and Alliance are properly only available for purchase from their respective factions.
  • Professions
    • Orgrimmar and Stormwind Cooking and Fishing daily quests are again granting the proper skill-ups when turned in.

February 8
  • General
    • Escape Artist again correctly removes movement impairing effects.
    • Players who have used the Paid Race Change service to transfer to a goblin or worgen character post-patch 4.0.6 can properly use the Dungeon Finder again.
    • Love Is in the Air has been extended by 48 hours. The in-game Calendar should now reflect it runs through February 21.
  • Classes
    • Druids
      • Disentanglement (new passive specialization) is now properly functioning for Restoration druids, allowing them to get out of root effects by using Shapeshift. Logging out or changing zones no longer causes the spell to be unlearned.
      • Attempting to use Warstomp while in Tree of Life Form returns a "You can't do that yet" error and does not cast the spell.
    • Mages
      • Rank 2 of Fingers of Frost now has the correct proc chance.
    • Shaman
      • Elemental Overload (Mastery) procs of Lightning Bolt or Chain Lightning correctly generate Rolling Thunder charges.
      • Stormstrike is now correctly proccing Maelstrom Weapon.
    • Warlocks
      • Refreshing Immolate with Hand of Gul'dan is now correctly augmented by the Inferno talent, refreshing Immolate to a 21-second duration instead of 15.

  • Dungeons & Raids
    • Blackwing Descent
      • Maloriak's Aberrations should correctly spawn even if Vile Swills are still alive from the previous phase.
    • Shadowfang Keep
      • Lord Walden again correctly uses Ice Shards and Toxic Catalyst.
    • Throne of the Four Winds
      • Conclave of Wind bosses now correctly regenerate health out of combat.
  • Items
    • The Fire-Etched Dagger swing speed was too slow and has been updated. The tooltip will not reflect the updated time of 1.7 seconds until a client-side patch can be applied.
    • Heroic and normal versions of Magma Plated Handguards did not have enough Strength and have been updated.
    • Heroic and normal version of Sapphirium Handguards did not have enough Strength and have been updated.